TinTin++ Mud Client Manual
Pathdir
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Syntax: #pathdir {forward direction} {backward direction} {coord}
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By default tintin sets the most commonly used movement commands meaning you generally don't really have to bother with pathdirs. Pathdirs are used by the #path and #map commands.
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The first argument is a direction, the second argument is the reversed direction. The reverse direction of north is south, etc.
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The third argument is a spatial coordinate. In general, each cardinal direction should have a unique value which is a power of two (e.g. 1, 2, 4, 8, 16, 32, 64, etc). The exception is for compound directions, whose value should be the sum of the values for each component direction. For example, if the third value for 'n' is 1, and 'e' is 2, then you would want 'ne' to have a value of 3 (1 + 2). This value is required for the #map functionality to work.
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Example: #pathdir {ue} {dw} {18}
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In the above example 18 is the sum of 16 (up) and 2 (east). Once set when you type ue the mapper knows you're moving upwards and eastwards. Keep in mind you'll also have to set the {dw} {ue} {40} pathdir for the mapper to work properly.
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Notice: You can remove pathdirs with the #unpathdir command. If your mud doesn't use the ne se sw nw exists (which are set by default) you can use #unpath ne se sw nw to remove them.
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See also: Map and Path.
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