#EVENT {SESSION CONNECTED}
{
#list gains clear
}
#ACTION {%1 is DEAD!!$}
{
#variable mob %1
}
#ACTION {You are awarded %d experience points for the battle.}
{
#math {gains[$mob][exp]} {$gains[$mob][exp] + %1};
#math {gains[$mob][cnt]} {$gains[$mob][cnt] + 1}
}
#ALIAS {rip}
{
#showme { Average Xp Total Xp # Death List, R.I.P.};
#showme {----------------------------------------------------------};
#unvariable {gains[final]};
#foreach {*gains[]} {mob}
{
#echo { %+14g %+14g %+5g %s}{$gains[$mob][exp] / $gains[$mob][cnt]}{$gains[$mob][exp]}{$gains[$mob][cnt]}{$mob};
#math gains[final][exp] $gains[final][exp] + $gains[$mob][exp];
#math gains[final][cnt] $gains[final][cnt] + $gains[$mob][cnt]
};
#showme {----------------------------------------------------------};
#math tmp {$gains[final][exp] / $gains[final][cnt]};
#echo { %+14g %+14g %+5g}{$tmp}{$gains[final][exp]}{$gains[final][cnt]}
}
#ALIAS {test}
{
#local random_name {{Bubba};{Pamela};{Snowy};{Ran};{Stimpy}};
#local random_number {};
#loop {1} {40} {tmp}
{
#variable mob *random_name[+1d5];
#math random_number 1d10000;
#line quiet #showme You are awarded $random_number experience points for the battle.
};
rip
}
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