TinTin++ Mud Client Scripts
The follow script shows how to color your combat messages red or green depending on who is dealt damage.

This script is written for v2.01.98 and higher

#SUBSTITUTE {^You%1 {misses} %3} {<add>You%1 %2 %3}
#SUBSTITUTE {%1 {scratches|grazes|hits|injures} %3} {<edd>%1 %2 %3} {4}
#SUBSTITUTE {^You%1 {scratches|grazes|hits|injures} %3} {<beb>You%1 %2 %3}
#SUBSTITUTE {%1 {wounds|mauls|decimates|devastates|maims} %3} {<fee>%1 %2 %3} {4}
#SUBSTITUTE {^You%1 {wounds|mauls|decimates|devastates|maims} %3} {<afa>You%1 %2 %3}
#ALIAS {test}
{
     #showme Bubba's triple roundhouse kick grazes you for 45 hp.;
     #showme Bubba's triple roundhouse kick devastates Pamela for 41 hp.;
     #showme Bubba's triple roundhouse kick misses Cookie.;
     #showme Pamela's overloaded handbag mauls Bubba for 10 hp.;
     #showme Your sucker punch maims Bubba for 14 hp.;
     #showme Cookie's flying scissors kick misses Bubba.;
     #showme Bubba's kidney punch misses you.
}