#EVENT {SESSION CONNECTED}
{
#variable TELNET[IAC] \xFF;
#variable TELNET[DO] \xFD;
#variable TELNET[MSSP] \x46;
#config {packet patch} {1};
#config {connect retry} {0};
#variable HOST {%1};
#variable IP {%2};
#variable MSSP_PORT {%3};
#loop {1} {&vars[]} {cnt}
{
#variable {$vars[$cnt]} {}
}
}
#VARIABLE {vars}
{
{1} {PLAYERS}
{2} {UPTIME}
{3} {HOSTNAME}
{4} {PORT}
{5} {CRAWL DELAY}
{6} {CODEBASE}
{7} {CONTACT}
{8} {CREATED}
{9} {ICON}
{10} {IP}
{11} {LANGUAGE}
{12} {LOCATION}
{13} {MINIMUM AGE}
{14} {NAME}
{15} {WEBSITE}
{16} {FAMILY}
{17} {GENRE}
{18} {GAMEPLAY}
{19} {GAMESYSTEM}
{20} {INTERMUD}
{21} {STATUS}
{22} {SUBGENRE}
{23} {AREAS}
{24} {HELPFILES}
{25} {MOBILES}
{26} {OBJECTS}
{27} {ROOMS}
{28} {CLASSES}
{29} {LEVELS}
{30} {RACES}
{31} {SKILLS}
{32} {ANSI}
{33} {GMCP}
{34} {MCCP}
{35} {MCP}
{36} {MSDP}
{37} {MSP}
{38} {MXP}
{39} {PUEBLO}
{40} {UTF-8}
{41} {VT100}
{42} {XTERM 256 COLORS}
{43} {PAY TO PLAY}
{44} {PAY FOR PERKS}
{45} {HIRING BUILDERS}
{46} {HIRING CODERS}
}
#VARIABLE {nums}
{
{ANSI} {}
{AREAS} {}
{CLASSES} {}
{CRAWL DELAY} {}
{CREATED} {}
{GMCP} {}
{HELPFILES} {}
{HIRING BUILDERS} {}
{HIRING CODERS} {}
{LEVELS} {}
{MCCP} {}
{MCP} {}
{MINIMUM AGE} {}
{MOBILES} {}
{MSDP} {}
{MSP} {}
{MXP} {}
{OBJECTS} {}
{PAY FOR PERKS} {}
{PAY TO PLAY} {}
{PUEBLO} {}
{RACES} {}
{ROOMS} {}
{SKILLS} {}
{UTF-8} {VT100}
{XTERM 256 COLORS} {}
}
#EVENT {IAC WILL MSSP}
{
#send {$TELNET[IAC]$TELNET[DO]$TELNET[MSSP]\}
}
#EVENT {IAC SB MSSP}
{
mssp_var {%0} {%1}
}
#EVENT {IAC SB MSSP IAC SE}
{
#delay {0.5}{#showme {<178>Legend: <118>## <178>Incorrect data <138>## <178>Incorrect capitalization <168>## <178>Unknown data (possibly correct)};display}
}
#VARIABLE {families}
{
{AberMUD} {}
{CoffeeMUD} {}
{Custom} {}
{DikuMUD} {}
{LPMud} {}
{MOO} {}
{MajorMUD} {}
{Mordor} {}
{Rapture} {}
{SocketMUD} {}
{TinyMUD} {}
}
#VARIABLE {genres}
{
{Adult} {}
{Fantasy} {}
{Historical} {}
{Horror} {}
{Modern} {}
{None} {}
{Science Fiction} {}
}
#VARIABLE {gameplay}
{
{Adventure} {}
{Educational} {}
{Hack and Slash} {}
{None} {}
{Player versus Player} {}
{Roleplaying} {}
{Simulation} {}
{Social} {}
{Strategy} {}
}
#VARIABLE {locations}
{
{Australia} {}
{Belgium} {}
{Canada} {}
{China} {}
{Denmark} {}
{Estonia} {}
{Finland} {}
{France} {}
{Germany} {}
{Ireland} {}
{Japan} {}
{Mexico} {}
{Netherlands} {}
{New Zealand} {}
{Norway} {}
{Portugal} {}
{South Africa} {}
{Spain} {}
{Sweden} {}
{United Kingdom} {}
{United States} {}
}
#VARIABLE {languages}
{
{Belgian} {}
{Chinese} {}
{Danish} {}
{Dutch} {}
{English} {}
{Finnish} {}
{French} {}
{German} {}
{Japanese} {}
{Norwegian} {}
{Spanish} {}
{Swedish} {}
}
#VARIABLE {networks}
{
{I3} {}
{IMC2} {}
}
#VARIABLE {status}
{
{Alpha} {}
{Closed Beta} {}
{Live} {}
{Open Beta} {}
}
#VARIABLE {subgenres}
{
{Adventure} {}
{Ancient Rome} {}
{Anime} {}
{Dark Fantasy} {}
{Discworld} {}
{High Fantasy} {}
{Medieval Fantasy} {}
{Medieval Mythical} {}
{Multiverse} {}
{Mythical Fantasy} {}
{Naruto} {}
{None} {}
{Pokemon} {}
{Post-Apocalyptic} {}
{Pulp} {}
{Space Opera} {}
{Star Wars} {}
{Time Travel} {}
{World of Darkness} {}
}
#VARIABLE {UPTIME_ORIGINAL} {}
#FUNCTION {chainlink}
{
#variable result {};
#loop {1} {&%0[]} {cnt}
{
#if {$cnt == 1}
{
#variable result $%0[$cnt]
};
#else
{
#variable result $result, $%0[$cnt]
}
}
}
#ALIAS {display}
{
#variable index 0;
#if {"$INTERMUD" != ""}
{
#variable INTERMUD @chainlink{INTERMUD}
};
#if {"$PORT" != ""}
{
#variable PORT @chainlink{PORT}
};
#else
{
#variable PORT $MSSP_PORT
};
#variable cnt 0;
#showme {\n\};
#showme {<088>};
#variable temp {};
#loop {1} {&vars[]} {cnt}
{
#variable var $vars[$cnt];
#variable color <178>;
#if {&nums[$var]}
{
#regexp {${$var}} {^%s{-|}%d%s$}
{
#nop
};
#else
{
#variable color <118>
}
};
#elseif {"$var" == "FAMILY"}
{
#if {&families[$FAMILY] == 0}
{
#if {&families[%i$FAMILY] == 0}
{
#variable color <118>
};
#else
{
#variable color <138>
}
}
};
#elseif {"$var" == "GAMEPLAY"}
{
#if {&gameplay[$GAMEPLAY] == 0}
{
#if {&gameplay[%i$GAMEPLAY] == 0}
{
#variable color <118>
};
#else
{
#variable color <138>
}
}
};
#elseif {"$var" == "GENRE"}
{
#if {&genres[$GENRE] == 0}
{
#if {&genres[%i$GENRE] == 0}
{
#variable color <118>
};
#else
{
#variable color <138>
}
}
};
#elseif {"$var" == "HOSTNAME"}
{
#if {"$HOST" != "%*$HOSTNAME%*" && "$HOST" != "%*localhost%*"}
{
#if {"$HOST" != "%i%*$HOSTNAME%*"}
{
#variable color <118>
};
#else
{
#variable color <138>
}
}
};
#elseif {"$var" == "IP"}
{
#if {"$IP" == "127.0.0.1"}
{
#variable color <118>
}
};
#elseif {"$var" == "LANGUAGE"}
{
#if {&languages[$LANGUAGE] == 0}
{
#if {&languages[%i$LANGUAGE] == 0}
{
#variable color <118>
};
#else
{
#variable color <138>
}
}
};
#elseif {"$var" == "LOCATION"}
{
#if {&locations[$LOCATION] == 0}
{
#if {&locations[%i$LOCATION] == 0}
{
#variable color <118>
};
#else
{
#variable color <138>
}
}
};
#elseif {"$var" == "STATUS"}
{
#if {&status[$STATUS] == 0}
{
#if {&status[%i$STATUS] == 0}
{
#variable color <118>
};
#else
{
#variable color <138>
}
}
};
#elseif {"$var" == "SUBGENRE"}
{
#if {&subgenres[$SUBGENRE] == 0}
{
#if {&subgenres[%i$SUBGENRE] == 0}
{
#variable color <168>
};
#else
{
#variable color <168>
}
}
};
#elseif {"$var" == "UPTIME"}
{
#if {"$UPTIME" == ""}
{
#variable color <118>;
#variable {UPTIME} {$UPTIME_ORIGINAL}
}
};
#elseif {"$var" == "PLAYERS"}
{
#if {"$PLAYERS" == ""}
{
#variable color <118>;
#variable {PLAYERS} {0}
}
};
#elseif {"$var" == "ICON"}
{
#if {"$ICON" != "http%*"}
{
#variable color <118>
}
};
#elseif {"$var" == "WEBSITE"}
{
#if {"$WEBSITE" != "http%*"}
{
#variable color <118>
}
};
#format {temp} {<128>%+17s%s%+61s } {$var} {$color} {${$var}};
#showme {$temp}
}
}
#ALIAS {mssp_var}
{
#if {"%1" == "UPTIME"}
{
#variable UPTIME_ORIGINAL {%2};
#if {"%2" != "%d"}
{
#variable {UPTIME} {}
};
#elseif {%2 < 1234567890 || %2 > 2345678901}
{
#variable {UPTIME} {}
};
#else
{
#format TIME %T;
#math TIME $TIME - %2;
#format {%1} {%m} {0.0 + $TIME / (60 * 60 * 24)}
}
};
#else
{
#if {"%2" == ""}
{
#nop
};
#else
{
#if {"%1" == "PORT"}
{
#list {%1} {ins} {1} {%2}
};
#else
{
#if {"%1" == "INTERMUD" || "%1" == "PORT"}
{
#if {&networks[%2] == 0}
{
#list {%1} {ins} {1} {<168>%2<178>}
};
#else
{
#list {%1} {ins} {1} {%2}
}
};
#else
{
#format {%1} {%p} {%2}
}
}
}
}
}
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