TinTin++ Mud Client Manual
         CLASS

Command: #class {name} {option} {arg}

         The class command is primarily used to assign groups of triggers and
         variables a label so they can be easily removed.

         #class {<name>} {assign} {<argument>}
           Will open the class, execute argument, and close afterwards.
         #class {<name>} {clear}
           Will delete all triggers associated with the given class.
         #class {<name>} {close}
           Close the given class, opening the last open class, if any.
         #class {<name>} {kill}
           Will clear, close, and remove the class.
         #class {<name>} {list}
           List all triggers associated with the given class.
         #class {<name>} {load}
           Will load the saved copy of the class from memory.
         #class {<name>} {open}
           Open a class, closing a previously opened class. All triggers
           added afterwards are assigned to this class.
         #class {<name>} {read} {<filename>
           Will open the class, read the file, and close afterwards.
         #class {<name>} {save}
           Will save all triggers of the given class to memory.
         #class {<name>} {size} {<variable>}
           Will store the size of the class in a variable.
         #class {<name>} {write} {<filename>}
           Will write all triggers of the given class to file.

         Keep in mind that you need to use #class save before using
         #class clear and #class load

Example: #class rich kill;#class rich read poor.tin
         Deletes all triggers of 'rich' class if any. Read 'poor.tin' file,
         all triggers loaded will be assigned to the 'rich' class.

Related: config, debug, ignore, info, kill, line and message.